PlatformFormat
PlatformFormat
#Overview
name: PlatformFormat
The value of this variable can be defined or overridden in .ini config files. 6
.ini config files referencing this setting variable.
It is referenced in 107
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1568, section: [Audio]
- INI Section:
Audio
- Raw value:
BINKA
- Is Array:
False
Location: <Workspace>/Engine/Config/Android/AndroidEngine.ini:16, section: [Audio]
- INI Section:
Audio
- Raw value:
OGG
- Is Array:
False
Location: <Workspace>/Engine/Config/IOS/BaseIOSEngine.ini:40, section: [Audio]
- INI Section:
Audio
- Raw value:
ADPCM
- Is Array:
False
Location: <Workspace>/Engine/Config/Linux/LinuxEngine.ini:4, section: [Audio]
- INI Section:
Audio
- Raw value:
OGG
- Is Array:
False
Location: <Workspace>/Engine/Config/Mac/BaseMacEngine.ini:5, section: [Audio]
- INI Section:
Audio
- Raw value:
OGG
- Is Array:
False
Location: <Workspace>/Engine/Config/Windows/WindowsEngine.ini:4, section: [Audio]
- INI Section:
Audio
- Raw value:
OGG
- Is Array:
False
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (107
callsites) referencing the name of this variable. We have to skip these details.