PlatformHeadroomDB
PlatformHeadroomDB
#Overview
name: PlatformHeadroomDB
The value of this variable can be defined or overridden in .ini config files. 6
.ini config files referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/Android/AndroidEngine.ini:23, section: [Audio]
- INI Section:
Audio
- Raw value:
-6
- Is Array:
False
Location: <Workspace>/Engine/Config/IOS/BaseIOSEngine.ini:38, section: [Audio]
- INI Section:
Audio
- Raw value:
-6
- Is Array:
False
Location: <Workspace>/Engine/Config/Linux/LinuxEngine.ini:3, section: [Audio]
- INI Section:
Audio
- Raw value:
0
- Is Array:
False
Location: <Workspace>/Engine/Config/LinuxArm64/LinuxArm64Engine.ini:3, section: [Audio]
- INI Section:
Audio
- Raw value:
0
- Is Array:
False
Location: <Workspace>/Engine/Config/Mac/BaseMacEngine.ini:9, section: [Audio]
- INI Section:
Audio
- Raw value:
-6
- Is Array:
False
Location: <Workspace>/Engine/Config/Windows/WindowsEngine.ini:8, section: [Audio]
- INI Section:
Audio
- Raw value:
-3
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp:503
Scope (from outer to inner):
file
function bool FAudioDevice::Init
Source code excerpt:
// Get an optional engine ini setting for platform headroom.
float Headroom = 0.0f; // in dB
if (GConfig->GetFloat(TEXT("Audio"), TEXT("PlatformHeadroomDB"), Headroom, GEngineIni))
{
// Convert dB to linear volume
PlatformAudioHeadroom = FMath::Pow(10.0f, Headroom / 20.0f);
}
int32 NumPrecacheFramesSettings = 0;