PlatformName

PlatformName

#Overview

name: PlatformName

The value of this variable can be defined or overridden in .ini config files. 11 .ini config files referencing this setting variable.

It is referenced in 776 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:25, section: [PreviewPlatform AndroidES31]

Location: <Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:36, section: [PreviewPlatform AndroidVulkan]

Location: <Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:47, section: [PreviewPlatform AndroidVulkanSM5]

Location: <Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:28, section: [PreviewPlatform IOSMetal]

Location: <Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:39, section: [PreviewPlatform IOSMetalSM5]

Location: <Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:139, section: [PreviewPlatform METAL_SM5]

Location: <Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:145, section: [PreviewPlatform METAL_SM6]

Location: <Workspace>/Engine/Config/VulkanPC/DataDrivenPlatformInfo.ini:281, section: [PreviewPlatform VULKAN_SM5]

Location: <Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:79, section: [PreviewPlatform PCD3D_SM5]

Location: <Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:141, section: [PreviewPlatform PCD3D_SM6]

Location: <Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:166, section: [PreviewPlatform PCD3D_ES3_1]

#References in C++ code

The name of this variable is too overloaded. There are many C++ source code (776 callsites) referencing the name of this variable. We have to skip these details.