PluginManager.LeakedAssetTrace.MaxReportCount

PluginManager.LeakedAssetTrace.MaxReportCount

#Overview

name: PluginManager.LeakedAssetTrace.MaxReportCount

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/Misc/CoreUObjectPluginManager.cpp:106

Scope (from outer to inner):

file
namespace    UE::CoreUObject::Private

Source code excerpt:

	static int32 GLeakedAssetTrace_MaxReportCount = 10;
	static FAutoConsoleVariableRef CVarLeakedAssetTrace_MaxReportCount(
		TEXT("PluginManager.LeakedAssetTrace.MaxReportCount"),
		GLeakedAssetTrace_MaxReportCount,
		TEXT("Max number of assets to report when we find leaked assets.\n"),
		ECVF_Default
	);

	static FAutoConsoleVariableRef CVarLeakedAssetTrace_MaxReportCountOldName(