PluginManager.VerifyUnload
PluginManager.VerifyUnload
#Overview
name: PluginManager.VerifyUnload
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Verify plugin assets are no longer in memory when unloading.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/Misc/CoreUObjectPluginManager.cpp:18
Scope (from outer to inner):
file
namespace UE::CoreUObject::Private
Source code excerpt:
static bool GVerifyUnload = true;
static FAutoConsoleVariableRef CVarVerifyPluginUnload(TEXT("PluginManager.VerifyUnload"),
GVerifyUnload,
TEXT("Verify plugin assets are no longer in memory when unloading."),
ECVF_Default);
static FAutoConsoleVariableRef CVarVerifyPluginUnloadOldName(TEXT("GameFeaturePlugin.VerifyUnload"),
GVerifyUnload,