PluginManager.VerifyUnload

PluginManager.VerifyUnload

#Overview

name: PluginManager.VerifyUnload

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/Misc/CoreUObjectPluginManager.cpp:18

Scope (from outer to inner):

file
namespace    UE::CoreUObject::Private

Source code excerpt:

	
	static bool GVerifyUnload = true;
	static FAutoConsoleVariableRef CVarVerifyPluginUnload(TEXT("PluginManager.VerifyUnload"),
		GVerifyUnload,
		TEXT("Verify plugin assets are no longer in memory when unloading."),
		ECVF_Default);

	static FAutoConsoleVariableRef CVarVerifyPluginUnloadOldName(TEXT("GameFeaturePlugin.VerifyUnload"),
		GVerifyUnload,