PokeBlendTime

PokeBlendTime

#Overview

name: PokeBlendTime

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:522, section: [/Script/UnrealEd.PhysicsAssetEditorOptions]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/PhysicsAssetEditorOptions.h:57

Scope (from outer to inner):

file
class        class UPhysicsAssetEditorOptions : public UObject

Source code excerpt:

	/** Time taken to blend from physics to animation. */
	UPROPERTY(EditAnywhere, config, Category=Anim, meta = (ClampMin = 0))
	float PokeBlendTime;
	
	/** Scale factor for the gravity used in the simulation */
	UPROPERTY(EditAnywhere, config, Category=Simulation, meta=(UIMin=0, UIMax=100, ClampMin=-10000, ClampMax=10000, EditCondition = "!bUseGravityOverride"))
	float GravScale;

	/** Gravity override used in the simulation */