PokeBlendTime
PokeBlendTime
#Overview
name: PokeBlendTime
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:522, section: [/Script/UnrealEd.PhysicsAssetEditorOptions]
- INI Section:
/Script/UnrealEd.PhysicsAssetEditorOptions
- Raw value:
0.5
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/PhysicsAssetEditorOptions.h:57
Scope (from outer to inner):
file
class class UPhysicsAssetEditorOptions : public UObject
Source code excerpt:
/** Time taken to blend from physics to animation. */
UPROPERTY(EditAnywhere, config, Category=Anim, meta = (ClampMin = 0))
float PokeBlendTime;
/** Scale factor for the gravity used in the simulation */
UPROPERTY(EditAnywhere, config, Category=Simulation, meta=(UIMin=0, UIMax=100, ClampMin=-10000, ClampMax=10000, EditCondition = "!bUseGravityOverride"))
float GravScale;
/** Gravity override used in the simulation */