PokePauseTime
PokePauseTime
#Overview
name: PokePauseTime
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:521, section: [/Script/UnrealEd.PhysicsAssetEditorOptions]
- INI Section:
/Script/UnrealEd.PhysicsAssetEditorOptions
- Raw value:
0.5
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/PhysicsAssetEditorOptions.h:53
Scope (from outer to inner):
file
class class UPhysicsAssetEditorOptions : public UObject
Source code excerpt:
/** Time between poking ragdoll and starting to blend back. */
UPROPERTY(EditAnywhere, config, Category=Anim, meta = (ClampMin = 0))
float PokePauseTime;
/** Time taken to blend from physics to animation. */
UPROPERTY(EditAnywhere, config, Category=Anim, meta = (ClampMin = 0))
float PokeBlendTime;
/** Scale factor for the gravity used in the simulation */