PokeStrength

PokeStrength

#Overview

name: PokeStrength

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:518, section: [/Script/UnrealEd.PhysicsAssetEditorOptions]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorEditMode.cpp:950

Scope (from outer to inner):

file
function     bool FPhysicsAssetEditorEditMode::SimMousePress

Source code excerpt:

			else if (Key == EKeys::LeftMouseButton)
			{
				SharedData->EditorSkelComp->AddImpulseAtLocation(Click.GetDirection() * SharedData->EditorOptions->PokeStrength, Result.Location, BoneName);
			}

			bHandled = true;
		}
	}

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/PhysicsAssetEditorOptions.h:97

Scope (from outer to inner):

file
class        class UPhysicsAssetEditorOptions : public UObject

Source code excerpt:

	/** Strength of the impulse used when poking with left mouse button */
	UPROPERTY(EditAnywhere, config, Category=Poking)
	float PokeStrength;

	/** Raycast distance when poking or grabbing */
	UPROPERTY(EditAnywhere, config, Category = Poking, meta = (ClampMin = 0))
	float InteractionDistance;

	/** Whether to draw constraints as points */