PreallocatedBufferCount
PreallocatedBufferCount
#Overview
name: PreallocatedBufferCount
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3468, section: [OodleDataCompressionFormat]
- INI Section:
OodleDataCompressionFormat
- Raw value:
2
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/Compression/OodleDataCompression.cpp:268
Scope (from outer to inner):
file
namespace FOodleDataCompression
function OodleScratchBuffers
Source code excerpt:
BufferCount = 2;
// "PreallocatedBufferCount" is not a great name
// it's actually the max number of static buffers
// they will only be allocated as needed
// be wary of possible init order problem
// if we init Oodle before config might not exist yet?
// can we just check GConfig vs nullptr ?
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/Compression/OodleDataCompression.cpp:278
Scope (from outer to inner):
file
namespace FOodleDataCompression
function OodleScratchBuffers
Source code excerpt:
if ( GConfig )
{
GConfig->GetInt(TEXT("OodleDataCompressionFormat"), TEXT("PreallocatedBufferCount"), BufferCount, GEngineIni);
if (BufferCount < 0)
{
// negative means one per logical core
BufferCount = FPlatformMisc::NumberOfCoresIncludingHyperthreads();
}
}