PresenceStatusMainMenu

PresenceStatusMainMenu

#Overview

name: PresenceStatusMainMenu

The value of this variable can be defined or overridden in .ini config files. 3 .ini config files referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/Custom/Steam/DefaultEngine.ini:43, section: [/Script/CommonUser.CommonUserBasicPresence]

Location: <Workspace>/Projects/Lyra/Config/Custom/SteamEOS/DefaultEngine.ini:99, section: [/Script/CommonUser.CommonUserBasicPresence]

Location: <Workspace>/Projects/Lyra/Config/Custom/SteamEOS/DefaultGame.ini:8, section: [CommonSessionSubsystem]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Plugins/CommonUser/Source/CommonUser/Private/CommonUserBasicPresence.cpp:41

Scope (from outer to inner):

file
function     FString UCommonUserBasicPresence::SessionStateToBackendKey

Source code excerpt:

	{
	case ECommonSessionInformationState::OutOfGame:
		return PresenceStatusMainMenu;
		break;
	case ECommonSessionInformationState::Matchmaking:
		return PresenceStatusMatchmaking;
		break;
	case ECommonSessionInformationState::InGame:
		return PresenceStatusInGame;

#Loc: <Workspace>/Projects/Lyra/Plugins/CommonUser/Source/CommonUser/Public/CommonUserBasicPresence.h:40

Scope (from outer to inner):

file
class        class UCommonUserBasicPresence : public UGameInstanceSubsystem

Source code excerpt:

	/** Maps the presence status "Main Menu" to a backend key*/
	UPROPERTY(Config)
	FString PresenceStatusMainMenu;

	/** Maps the presence status "Matchmaking" to a backend key*/
	UPROPERTY(Config)
	FString PresenceStatusMatchmaking;

	/** Maps the "Game Mode" rich presence entry to a backend key*/