PresenceStatusMatchmaking
PresenceStatusMatchmaking
#Overview
name: PresenceStatusMatchmaking
The value of this variable can be defined or overridden in .ini config files. 3
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/Custom/Steam/DefaultEngine.ini:44, section: [/Script/CommonUser.CommonUserBasicPresence]
- INI Section:
/Script/CommonUser.CommonUserBasicPresence
- Raw value:
Status_Matchmaking
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/Custom/SteamEOS/DefaultEngine.ini:100, section: [/Script/CommonUser.CommonUserBasicPresence]
- INI Section:
/Script/CommonUser.CommonUserBasicPresence
- Raw value:
Status_Matchmaking
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/Custom/SteamEOS/DefaultGame.ini:9, section: [CommonSessionSubsystem]
- INI Section:
CommonSessionSubsystem
- Raw value:
Status_Matchmaking
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Plugins/CommonUser/Source/CommonUser/Private/CommonUserBasicPresence.cpp:44
Scope (from outer to inner):
file
function FString UCommonUserBasicPresence::SessionStateToBackendKey
Source code excerpt:
break;
case ECommonSessionInformationState::Matchmaking:
return PresenceStatusMatchmaking;
break;
case ECommonSessionInformationState::InGame:
return PresenceStatusInGame;
break;
default:
UE_LOG(LogUserBasicPresence, Error, TEXT("UCommonUserBasicPresence::SessionStateToBackendKey: Found unknown enum value %d"), (uint8)SessionStatus);
#Loc: <Workspace>/Projects/Lyra/Plugins/CommonUser/Source/CommonUser/Public/CommonUserBasicPresence.h:44
Scope (from outer to inner):
file
class class UCommonUserBasicPresence : public UGameInstanceSubsystem
Source code excerpt:
/** Maps the presence status "Matchmaking" to a backend key*/
UPROPERTY(Config)
FString PresenceStatusMatchmaking;
/** Maps the "Game Mode" rich presence entry to a backend key*/
UPROPERTY(Config)
FString PresenceKeyGameMode;
/** Maps the "Map Name" rich presence entry to a backend key*/