PROFILEGPU
PROFILEGPU
#Overview
name: PROFILEGPU
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp:1732
Scope (from outer to inner):
file
function void FLevelEditorModule::BindGlobalLevelEditorCommands
Source code excerpt:
ActionList.MapAction(
Commands.ProfileGPU,
FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PROFILEGPU") ) )
);
ActionList.MapAction(
Commands.DumpGPU,
FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("DUMPGPU") ) )
);
ActionList.MapAction(
Commands.ResetAllParticleSystems,
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:4925
Scope (from outer to inner):
file
function bool UEngine::Exec
Source code excerpt:
#if WITH_PROFILEGPU
else if( FParse::Command(&Cmd,TEXT("PROFILEGPU")) )
{
return HandleProfileGPUCommand( Cmd, Ar );
}
#endif
#if WITH_DUMPGPU