PROFILEGPU

PROFILEGPU

#Overview

name: PROFILEGPU

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp:1732

Scope (from outer to inner):

file
function     void FLevelEditorModule::BindGlobalLevelEditorCommands

Source code excerpt:

	ActionList.MapAction(
		Commands.ProfileGPU,
		FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PROFILEGPU") ) )
		);
	
	ActionList.MapAction(
		Commands.DumpGPU,
		FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("DUMPGPU") ) )
		);

	ActionList.MapAction(
		Commands.ResetAllParticleSystems,

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:4925

Scope (from outer to inner):

file
function     bool UEngine::Exec

Source code excerpt:


#if WITH_PROFILEGPU
	else if( FParse::Command(&Cmd,TEXT("PROFILEGPU")) )
	{
		return HandleProfileGPUCommand( Cmd, Ar );
	}	
#endif

#if WITH_DUMPGPU