ProjectName
ProjectName
#Overview
name: ProjectName
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 188
C++ source files. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseGame.ini:79, section: [/Script/EngineSettings.GeneralProjectSettings]
- INI Section:
/Script/EngineSettings.GeneralProjectSettings
- Raw value: ``
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:6, section: [/Script/EngineSettings.GeneralProjectSettings]
- INI Section:
/Script/EngineSettings.GeneralProjectSettings
- Raw value:
Lyra
- Is Array:
False
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (188
callsites) referencing the name of this variable. We have to skip these details.
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Windows/UEBuildWindows.cs:415
/// The product name.
/// </summary>
[ConfigFile(ConfigHierarchyType.Game, "/Script/EngineSettings.GeneralProjectSettings", "ProjectName")]
public string? ProductName;
/// <summary>
/// Enables address sanitizer (ASan). Only supported for Visual Studio 2019 16.7.0 and up.
/// </summary>
[XmlConfigFile(Category = "BuildConfiguration", Name = "bEnableAddressSanitizer")]