ProjectName

ProjectName

#Overview

name: ProjectName

The value of this variable can be defined or overridden in .ini config files. 2 .ini config files referencing this setting variable.

It is referenced in 188 C++ source files. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseGame.ini:79, section: [/Script/EngineSettings.GeneralProjectSettings]

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:6, section: [/Script/EngineSettings.GeneralProjectSettings]

#References in C++ code

The name of this variable is too overloaded. There are many C++ source code (188 callsites) referencing the name of this variable. We have to skip these details.

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Windows/UEBuildWindows.cs:415

		/// The product name.
		/// </summary>
		[ConfigFile(ConfigHierarchyType.Game, "/Script/EngineSettings.GeneralProjectSettings", "ProjectName")]
		public string? ProductName;

		/// <summary>
		/// Enables address sanitizer (ASan). Only supported for Visual Studio 2019 16.7.0 and up.
		/// </summary>
		[XmlConfigFile(Category = "BuildConfiguration", Name = "bEnableAddressSanitizer")]