PropertyMatrix_NumberOfPasteOperationsBeforeWarning

PropertyMatrix_NumberOfPasteOperationsBeforeWarning

#Overview

name: PropertyMatrix_NumberOfPasteOperationsBeforeWarning

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:45, section: [/Script/UnrealEd.EditorPerProjectUserSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/PropertyEditor/Private/Presentation/PropertyTable/PropertyTable.cpp:504

Scope (from outer to inner):

file
function     void FPropertyTable::PasteTextAtCell

Source code excerpt:


	// Get the maximum paste operations before displaying the slow task
	int32 NumPasteOperationsBeforeWarning = GetDefault<UEditorPerProjectUserSettings>()->PropertyMatrix_NumberOfPasteOperationsBeforeWarning;
	
	const bool bShowCancelButton = false;
	const bool bShowProgressDialog = SelectedCells.Num() > NumPasteOperationsBeforeWarning;
	GWarn->BeginSlowTask(LOCTEXT("UpdatingPropertiesSlowTaskLabel", "Updating properties..."), bShowProgressDialog, bShowCancelButton);

	if ( RowStrings.Num() == 1 && CellStrings.Num() == 1 )

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h:101

Scope (from outer to inner):

file
class        class UEditorPerProjectUserSettings : public UObject

Source code excerpt:

	/** Controls the minimum value at which the property matrix editor will display a loading bar when pasting values */
	UPROPERTY(config)
	int32 PropertyMatrix_NumberOfPasteOperationsBeforeWarning;

	UPROPERTY(config)
	bool bSCSEditorShowGrid;

	UPROPERTY(config)
	bool bSCSEditorShowFloor;