PropertyMatrix_NumberOfPasteOperationsBeforeWarning
PropertyMatrix_NumberOfPasteOperationsBeforeWarning
#Overview
name: PropertyMatrix_NumberOfPasteOperationsBeforeWarning
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:45, section: [/Script/UnrealEd.EditorPerProjectUserSettings]
- INI Section:
/Script/UnrealEd.EditorPerProjectUserSettings
- Raw value:
20
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/PropertyEditor/Private/Presentation/PropertyTable/PropertyTable.cpp:504
Scope (from outer to inner):
file
function void FPropertyTable::PasteTextAtCell
Source code excerpt:
// Get the maximum paste operations before displaying the slow task
int32 NumPasteOperationsBeforeWarning = GetDefault<UEditorPerProjectUserSettings>()->PropertyMatrix_NumberOfPasteOperationsBeforeWarning;
const bool bShowCancelButton = false;
const bool bShowProgressDialog = SelectedCells.Num() > NumPasteOperationsBeforeWarning;
GWarn->BeginSlowTask(LOCTEXT("UpdatingPropertiesSlowTaskLabel", "Updating properties..."), bShowProgressDialog, bShowCancelButton);
if ( RowStrings.Num() == 1 && CellStrings.Num() == 1 )
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h:101
Scope (from outer to inner):
file
class class UEditorPerProjectUserSettings : public UObject
Source code excerpt:
/** Controls the minimum value at which the property matrix editor will display a loading bar when pasting values */
UPROPERTY(config)
int32 PropertyMatrix_NumberOfPasteOperationsBeforeWarning;
UPROPERTY(config)
bool bSCSEditorShowGrid;
UPROPERTY(config)
bool bSCSEditorShowFloor;