PurgeOldLightmaps
PurgeOldLightmaps
#Overview
name: PurgeOldLightmaps
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If non-zero, purge old lightmap data when rebuilding lighting.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp:137
Scope: file
Source code excerpt:
int32 GPurgeOldLightmaps=1;
static FAutoConsoleVariableRef CVarPurgeOldLightmaps(
TEXT("PurgeOldLightmaps"),
GPurgeOldLightmaps,
TEXT("If non-zero, purge old lightmap data when rebuilding lighting.")
);
int32 GMultithreadedLightmapEncode = 1;