PurgeOldLightmaps

PurgeOldLightmaps

#Overview

name: PurgeOldLightmaps

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp:137

Scope: file

Source code excerpt:

int32 GPurgeOldLightmaps=1;
static FAutoConsoleVariableRef CVarPurgeOldLightmaps(
	TEXT("PurgeOldLightmaps"),
	GPurgeOldLightmaps,
	TEXT("If non-zero, purge old lightmap data when rebuilding lighting.")
	);


int32 GMultithreadedLightmapEncode = 1;