r.AllowPrecomputedVisibility
r.AllowPrecomputedVisibility
#Overview
name: r.AllowPrecomputedVisibility
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If zero, precomputed visibility will not be used to cull primitives.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneOcclusion.cpp:31
Scope: file
Source code excerpt:
int32 GAllowPrecomputedVisibility = 1;
static FAutoConsoleVariableRef CVarAllowPrecomputedVisibility(
TEXT("r.AllowPrecomputedVisibility"),
GAllowPrecomputedVisibility,
TEXT("If zero, precomputed visibility will not be used to cull primitives."),
ECVF_RenderThreadSafe
);
static int32 GShowPrecomputedVisibilityCells = 0;