r.AmbientOcclusionStaticFraction

r.AmbientOcclusionStaticFraction

#Overview

name: r.AmbientOcclusionStaticFraction

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3637

Scope: file

Source code excerpt:

	ECVF_Scalability | ECVF_RenderThreadSafe);

static TAutoConsoleVariable<float> CVarAmbientOcclusionStaticFraction(TEXT("r.AmbientOcclusionStaticFraction"),
	-1.0f,
	TEXT("Allows to override the Ambient Occlusion Static Fraction (see post process volume). Fractions are between 0 and 1.\n"
		 "<0: use default setting (default -1)\n"
		 " 0: no effect on static lighting, 0 is free meaning no extra rendering pass\n"
		 " 1: AO affects the stat lighting"),
	ECVF_Default);

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SceneView.cpp:2191

Scope (from outer to inner):

file
function     void FSceneView::EndFinalPostprocessSettings

Source code excerpt:


	{
		static const auto AmbientOcclusionStaticFractionCVar = IConsoleManager::Get().FindTConsoleVariableDataFloat(TEXT("r.AmbientOcclusionStaticFraction"));

		float Value = AmbientOcclusionStaticFractionCVar->GetValueOnGameThread();

		if(Value >= 0.0)
		{
			FinalPostProcessSettings.AmbientOcclusionStaticFraction = Value;