r.AndroidDisableThreadedRenderingFirstLoad
r.AndroidDisableThreadedRenderingFirstLoad
#Overview
name: r.AndroidDisableThreadedRenderingFirstLoad
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Sets whether or not to allow threaded rendering for a particular Android device profile on the initial load.\n\t0 = Allow threaded rendering on the initial load [default]\n\t1 = Disable threaded rendering on the initial load
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:4135
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarDisableThreadedRenderingFirstLoad(
TEXT("r.AndroidDisableThreadedRenderingFirstLoad"),
0,
TEXT("Sets whether or not to allow threaded rendering for a particular Android device profile on the initial load.\n"
" 0 = Allow threaded rendering on the initial load [default]\n"
" 1 = Disable threaded rendering on the initial load"),
ECVF_ReadOnly);
#Loc: <Workspace>/Engine/Source/Runtime/MoviePlayer/Private/DefaultGameMoviePlayer.cpp:427
Scope (from outer to inner):
file
function bool FDefaultGameMoviePlayer::CanPlayMovie
Source code excerpt:
bool FDefaultGameMoviePlayer::CanPlayMovie() const
{
const IConsoleVariable *const CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.AndroidDisableThreadedRenderingFirstLoad"));
if (CVar && CVar->GetInt() != 0)
{
return (GEngine && GEngine->IsInitialized());
}
return true;
}