r.AnisotropicMaterials

r.AnisotropicMaterials

#Overview

name: r.AnisotropicMaterials

The value of this variable can be defined or overridden in .ini config files. 5 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseScalability.ini:787, section: [ShadingQuality@0]

Location: <Workspace>/Engine/Config/BaseScalability.ini:793, section: [ShadingQuality@1]

Location: <Workspace>/Engine/Config/BaseScalability.ini:799, section: [ShadingQuality@2]

Location: <Workspace>/Engine/Config/BaseScalability.ini:805, section: [ShadingQuality@3]

Location: <Workspace>/Engine/Config/BaseScalability.ini:811, section: [ShadingQuality@Cine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/AnisotropyRendering.cpp:12

Scope: file

Source code excerpt:

static int32 GAnisotropicMaterials = 0;
static FAutoConsoleVariableRef CVarAnisotropicMaterials(
	TEXT("r.AnisotropicMaterials"),
	GAnisotropicMaterials,
	TEXT("Whether anisotropic BRDF is used for material with anisotropy."),
	ECVF_Scalability | ECVF_RenderThreadSafe
	);

bool SupportsAnisotropicMaterials(ERHIFeatureLevel::Type FeatureLevel, EShaderPlatform ShaderPlatform)