r.AreShaderErrorsFatal

r.AreShaderErrorsFatal

#Overview

name: r.AreShaderErrorsFatal

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:222

Scope: file

Source code excerpt:


static TAutoConsoleVariable<bool> CVarAreShaderErrorsFatal(
	TEXT("r.AreShaderErrorsFatal"),
	true,
	TEXT("When enabled, when a the default material or global shaders fail to compile it will issue a Fatal error.  Otherwise just an Error.\n")
	TEXT("Default: true"),
	ECVF_RenderThreadSafe);

bool AreShaderErrorsFatal()