r.AreShaderErrorsFatal
r.AreShaderErrorsFatal
#Overview
name: r.AreShaderErrorsFatal
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When enabled, when a the default material or global shaders fail to compile it will issue a Fatal error. Otherwise just an Error.\nDefault: true
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:222
Scope: file
Source code excerpt:
static TAutoConsoleVariable<bool> CVarAreShaderErrorsFatal(
TEXT("r.AreShaderErrorsFatal"),
true,
TEXT("When enabled, when a the default material or global shaders fail to compile it will issue a Fatal error. Otherwise just an Error.\n")
TEXT("Default: true"),
ECVF_RenderThreadSafe);
bool AreShaderErrorsFatal()