r.BufferVisualizationTarget
r.BufferVisualizationTarget
#Overview
name: r.BufferVisualizationTarget
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When the viewport view-mode is set to \'Buffer Visualization\', this command specifies which of the various channels to display. Values entered other than the allowed values shown below will be ignored.\n BaseColor\n CustomDepth\n CustomStencil\n FinalImage\n ShadingModel\n MaterialAO\n Metallic\n Opacity\n Roughness\n Anisotropy\n SceneColor\n SceneDepth\n SeparateTranslucencyRGB\n SeparateTranslucencyA\n Specular\n SubsurfaceColor\n WorldNormal\n WorldTangent\n AmbientOcclusion\n CustomDepthWorldUnits\n SceneDepthWorldUnits\n Velocity\n PreTonemapHDRColor\n PostTonemapHDRColor
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/BufferVisualizationData.h:52
Scope (from outer to inner):
file
class class FBufferVisualizationData
function static const TCHAR* GetVisualizationTargetConsoleCommandName
Source code excerpt:
static const TCHAR* GetVisualizationTargetConsoleCommandName()
{
return TEXT("r.BufferVisualizationTarget");
}
private:
/** Describes a single available visualization material */
struct Record