r.Cache.DrawInterpolationPoints
r.Cache.DrawInterpolationPoints
#Overview
name: r.Cache.DrawInterpolationPoints
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to draw positions that indirect lighting is interpolated at when they are updated, which are stored in the cache.\nProbably need \'r.CacheUpdateEveryFrame 1\' as well to be useful, otherwise points will flicker as they update.\n0 is off (default), 1 is on
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/IndirectLightingCache.cpp:51
Scope: file
Source code excerpt:
int32 GCacheDrawInterpolationPoints = 0;
static FAutoConsoleVariableRef CVarCacheDrawInterpolationPoints(
TEXT("r.Cache.DrawInterpolationPoints"),
GCacheDrawInterpolationPoints,
TEXT("Whether to draw positions that indirect lighting is interpolated at when they are updated, which are stored in the cache.\n")
TEXT("Probably need 'r.CacheUpdateEveryFrame 1' as well to be useful, otherwise points will flicker as they update.\n")
TEXT("0 is off (default), 1 is on"),
ECVF_RenderThreadSafe
);