r.Cache.LightingCacheMovableObjectAllocationSize
r.Cache.LightingCacheMovableObjectAllocationSize
#Overview
name: r.Cache.LightingCacheMovableObjectAllocationSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Resolution of the interpolation sample volume used to light a dynamic object. \nValues of 1 or 2 will result in a single interpolation sample per object which does not provide continuous lighting under movement, so interpolation is done over time. \nValues of 3 or more support the necessary padding to provide continuous results under movement.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/IndirectLightingCache.cpp:117
Scope: file
Source code excerpt:
static FAutoConsoleVariableRef CVarLightingCacheMovableObjectAllocationSize(
TEXT("r.Cache.LightingCacheMovableObjectAllocationSize"),
GLightingCacheMovableObjectAllocationSize,
TEXT("Resolution of the interpolation sample volume used to light a dynamic object. \n")
TEXT("Values of 1 or 2 will result in a single interpolation sample per object which does not provide continuous lighting under movement, so interpolation is done over time. \n")
TEXT("Values of 3 or more support the necessary padding to provide continuous results under movement."),
ECVF_ReadOnly
);