r.CompileMaterialsForShaderFormat
r.CompileMaterialsForShaderFormat
#Overview
name: r.CompileMaterialsForShaderFormat
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When enabled, compile materials for this shader format in addition to those for the running platform.\nNote that these shaders are compiled and immediately tossed. This is only useful when directly inspecting output via r.DebugDumpShaderInfo.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp:2242
Scope: file
Source code excerpt:
static FAutoConsoleVariable GCompileMaterialsForShaderFormatCVar(
TEXT("r.CompileMaterialsForShaderFormat"),
TEXT(""),
TEXT("When enabled, compile materials for this shader format in addition to those for the running platform.\n")
TEXT("Note that these shaders are compiled and immediately tossed. This is only useful when directly inspecting output via r.DebugDumpShaderInfo.")
);
#if WITH_EDITOR