r.CompileMaterialsForShaderFormat

r.CompileMaterialsForShaderFormat

#Overview

name: r.CompileMaterialsForShaderFormat

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp:2242

Scope: file

Source code excerpt:


static FAutoConsoleVariable GCompileMaterialsForShaderFormatCVar(
	TEXT("r.CompileMaterialsForShaderFormat"),
	TEXT(""),
	TEXT("When enabled, compile materials for this shader format in addition to those for the running platform.\n")
	TEXT("Note that these shaders are compiled and immediately tossed. This is only useful when directly inspecting output via r.DebugDumpShaderInfo.")
	);

#if WITH_EDITOR