r.ContactShadows.Bend.OverrideSurfaceThickness
r.ContactShadows.Bend.OverrideSurfaceThickness
#Overview
name: r.ContactShadows.Bend.OverrideSurfaceThickness
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How thick the surface represented by a pixel is assumed to be when determining whether a ray intersects it.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Shadows/ScreenSpaceShadows.cpp:35
Scope: file
Source code excerpt:
static float GBendShadowsOverrideSurfaceThickness = 0.005f;
static FAutoConsoleVariableRef CVarBendShadowsOverrideSurfaceThickness(
TEXT("r.ContactShadows.Bend.OverrideSurfaceThickness"),
GBendShadowsOverrideSurfaceThickness,
TEXT("How thick the surface represented by a pixel is assumed to be when determining whether a ray intersects it."),
ECVF_RenderThreadSafe
);
enum class EContactShadowsIntensityMode