r.ContactShadows.Bend.OverrideSurfaceThickness

r.ContactShadows.Bend.OverrideSurfaceThickness

#Overview

name: r.ContactShadows.Bend.OverrideSurfaceThickness

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Shadows/ScreenSpaceShadows.cpp:35

Scope: file

Source code excerpt:

static float GBendShadowsOverrideSurfaceThickness = 0.005f;
static FAutoConsoleVariableRef CVarBendShadowsOverrideSurfaceThickness(
	TEXT("r.ContactShadows.Bend.OverrideSurfaceThickness"),
	GBendShadowsOverrideSurfaceThickness,
	TEXT("How thick the surface represented by a pixel is assumed to be when determining whether a ray intersects it."),
	ECVF_RenderThreadSafe
);

enum class EContactShadowsIntensityMode