r.ContactShadows.Intensity.FadeLength

r.ContactShadows.Intensity.FadeLength

#Overview

name: r.ContactShadows.Intensity.FadeLength

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Shadows/ScreenSpaceShadows.cpp:72

Scope: file

Source code excerpt:

static float GContactShadowsIntensityFadeLength = 800; // 8m
static FAutoConsoleVariableRef CVarContactShadowsIntensityFadeLength(
	TEXT("r.ContactShadows.Intensity.FadeLength"),
	GContactShadowsIntensityFadeLength,
	TEXT("Length of the fading interval from NonCastingIntensity to CastingIntensity.\n")
	TEXT("Only used when r.ContactShadows.Intensity.Mode=1"),
	ECVF_RenderThreadSafe
);