r.ContactShadows.Intensity.FadeStart
r.ContactShadows.Intensity.FadeStart
#Overview
name: r.ContactShadows.Intensity.FadeStart
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Depth value at which contact shadows starts fading from NonCastingIntensity to CastingIntensity.\nOnly used when r.ContactShadows.Intensity.Mode=1
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Shadows/ScreenSpaceShadows.cpp:63
Scope: file
Source code excerpt:
static float GContactShadowsIntensityFadeStart = 1600; // 16m
static FAutoConsoleVariableRef CVarContactShadowsIntensityFadeStart(
TEXT("r.ContactShadows.Intensity.FadeStart"),
GContactShadowsIntensityFadeStart,
TEXT("Depth value at which contact shadows starts fading from NonCastingIntensity to CastingIntensity.\n")
TEXT("Only used when r.ContactShadows.Intensity.Mode=1"),
ECVF_RenderThreadSafe
);