r.ContactShadows.Intensity.Mode

r.ContactShadows.Intensity.Mode

#Overview

name: r.ContactShadows.Intensity.Mode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Shadows/ScreenSpaceShadows.cpp:52

Scope: file

Source code excerpt:

static int32 GContactShadowsIntensityMode = 0;
static FAutoConsoleVariableRef CVarContactShadowsIntensityMode(
	TEXT("r.ContactShadows.Intensity.Mode"),
	GContactShadowsIntensityMode,
	TEXT("Control how contact shadow intensity is calculated:\n")
	TEXT("0 - Respect bCastContactShadow flag on Primitive Component.\n")
	TEXT("1 - Depth based approximation.\n")
	TEXT("2 - Use Casting Intensity."),
	ECVF_Scalability | ECVF_RenderThreadSafe