r.ContactShadows.Intensity.Mode
r.ContactShadows.Intensity.Mode
#Overview
name: r.ContactShadows.Intensity.Mode
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Control how contact shadow intensity is calculated:\n0 - Respect bCastContactShadow flag on Primitive Component.\n1 - Depth based approximation.\n2 - Use Casting Intensity.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Shadows/ScreenSpaceShadows.cpp:52
Scope: file
Source code excerpt:
static int32 GContactShadowsIntensityMode = 0;
static FAutoConsoleVariableRef CVarContactShadowsIntensityMode(
TEXT("r.ContactShadows.Intensity.Mode"),
GContactShadowsIntensityMode,
TEXT("Control how contact shadow intensity is calculated:\n")
TEXT("0 - Respect bCastContactShadow flag on Primitive Component.\n")
TEXT("1 - Depth based approximation.\n")
TEXT("2 - Use Casting Intensity."),
ECVF_Scalability | ECVF_RenderThreadSafe