r.D3D12.AllowAsyncCompute
r.D3D12.AllowAsyncCompute
#Overview
name: r.D3D12.AllowAsyncCompute
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allow usage of async compute
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Adapter.cpp:45
Scope: file
Source code excerpt:
int32 GAllowAsyncCompute = 1;
static FAutoConsoleVariableRef CVarAllowAsyncCompute(
TEXT("r.D3D12.AllowAsyncCompute"),
GAllowAsyncCompute,
TEXT("Allow usage of async compute"),
ECVF_ReadOnly | ECVF_RenderThreadSafe
);
#if PLATFORM_WINDOWS