r.D3D12.AllowAsyncCompute

r.D3D12.AllowAsyncCompute

#Overview

name: r.D3D12.AllowAsyncCompute

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Adapter.cpp:45

Scope: file

Source code excerpt:

int32 GAllowAsyncCompute = 1;
static FAutoConsoleVariableRef CVarAllowAsyncCompute(
	TEXT("r.D3D12.AllowAsyncCompute"),
	GAllowAsyncCompute,
	TEXT("Allow usage of async compute"),
	ECVF_ReadOnly | ECVF_RenderThreadSafe
);

#if PLATFORM_WINDOWS