r.D3D12.AllowPayloadMerge
r.D3D12.AllowPayloadMerge
#Overview
name: r.D3D12.AllowPayloadMerge
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to attempt to merge command lists into a single payload, saving perf. Mainly applies to QueueAsyncCommandListSubmit. (Default = 1)\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Submission.cpp:18
Scope: file
Source code excerpt:
static bool GD3D12AsyncPayloadMerge = true;
static FAutoConsoleVariableRef CVarD3D12AsyncPayloadMerge(
TEXT("r.D3D12.AllowPayloadMerge"),
GD3D12AsyncPayloadMerge,
TEXT("Whether to attempt to merge command lists into a single payload, saving perf. Mainly applies to QueueAsyncCommandListSubmit. (Default = 1)\n"),
ECVF_RenderThreadSafe
);
// @todo mgpu - fix crashes when submission thread is enabled)