r.D3D12.AllowPayloadMerge

r.D3D12.AllowPayloadMerge

#Overview

name: r.D3D12.AllowPayloadMerge

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Submission.cpp:18

Scope: file

Source code excerpt:

static bool GD3D12AsyncPayloadMerge = true;
static FAutoConsoleVariableRef CVarD3D12AsyncPayloadMerge(
	TEXT("r.D3D12.AllowPayloadMerge"),
	GD3D12AsyncPayloadMerge,
	TEXT("Whether to attempt to merge command lists into a single payload, saving perf.  Mainly applies to QueueAsyncCommandListSubmit.  (Default = 1)\n"),
	ECVF_RenderThreadSafe
);

// @todo mgpu - fix crashes when submission thread is enabled)