r.D3D12.DXR.MinimumWindowsBuildVersion

r.D3D12.DXR.MinimumWindowsBuildVersion

#Overview

name: r.D3D12.DXR.MinimumWindowsBuildVersion

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Device.cpp:76

Scope: file

Source code excerpt:

int32 GMinimumWindowsBuildVersionForRayTracing = 0;
static FAutoConsoleVariableRef CVarMinBuildVersionForRayTracing(
	TEXT("r.D3D12.DXR.MinimumWindowsBuildVersion"),
	GMinimumWindowsBuildVersionForRayTracing,
	TEXT("Sets the minimum Windows build version required to enable ray tracing."),
	ECVF_ReadOnly | ECVF_RenderThreadSafe
);

int32 GMinimumDriverVersionForRayTracingNVIDIA = 0;

#Loc: <Workspace>/Engine/Plugins/Runtime/Nvidia/GeForceNOWWrapper/Source/Private/GeForceNOWWrapperModule.cpp:34

Scope (from outer to inner):

file
class        class FGeForceNOWWrapperModule : public IGeForceNOWWrapperModule
function     virtual void StartupModule

Source code excerpt:

					CVar->Set(TEXT("0"));
				}
				if (IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.D3D12.DXR.MinimumWindowsBuildVersion")))
				{
					CVar->Set(TEXT("0"));
				}
				if (IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.IgnorePerformanceModeCheck")))
				{
					CVar->Set(true);