r.D3D12.DXR.MinimumWindowsBuildVersion
r.D3D12.DXR.MinimumWindowsBuildVersion
#Overview
name: r.D3D12.DXR.MinimumWindowsBuildVersion
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Sets the minimum Windows build version required to enable ray tracing.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Device.cpp:76
Scope: file
Source code excerpt:
int32 GMinimumWindowsBuildVersionForRayTracing = 0;
static FAutoConsoleVariableRef CVarMinBuildVersionForRayTracing(
TEXT("r.D3D12.DXR.MinimumWindowsBuildVersion"),
GMinimumWindowsBuildVersionForRayTracing,
TEXT("Sets the minimum Windows build version required to enable ray tracing."),
ECVF_ReadOnly | ECVF_RenderThreadSafe
);
int32 GMinimumDriverVersionForRayTracingNVIDIA = 0;
#Loc: <Workspace>/Engine/Plugins/Runtime/Nvidia/GeForceNOWWrapper/Source/Private/GeForceNOWWrapperModule.cpp:34
Scope (from outer to inner):
file
class class FGeForceNOWWrapperModule : public IGeForceNOWWrapperModule
function virtual void StartupModule
Source code excerpt:
CVar->Set(TEXT("0"));
}
if (IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.D3D12.DXR.MinimumWindowsBuildVersion")))
{
CVar->Set(TEXT("0"));
}
if (IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.IgnorePerformanceModeCheck")))
{
CVar->Set(true);