r.D3D12.ExplicitDescriptorHeap.DeduplicateSamplers

r.D3D12.ExplicitDescriptorHeap.DeduplicateSamplers

#Overview

name: r.D3D12.ExplicitDescriptorHeap.DeduplicateSamplers

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12ExplicitDescriptorCache.cpp:10

Scope: file

Source code excerpt:

static int32 GD3D12ExplicitDeduplicateSamplers = 1;
static FAutoConsoleVariableRef CVarD3D12ExplicitDeduplicateSamplers(
	TEXT("r.D3D12.ExplicitDescriptorHeap.DeduplicateSamplers"),
	GD3D12ExplicitDeduplicateSamplers,
	TEXT("Use an exhaustive search to deduplicate sampler descriptors when generating shader binding tables. Reduces sampler heap usage at the cost of some CPU time. (default = 1)")
);

int32 GD3D12ExplicitViewDescriptorHeapSize = 250'000;
int32 GD3D12ExplicitViewDescriptorHeapOverflowReported = 0;