r.D3D12.ExplicitDescriptorHeap.ViewDescriptorHeapSize

r.D3D12.ExplicitDescriptorHeap.ViewDescriptorHeapSize

#Overview

name: r.D3D12.ExplicitDescriptorHeap.ViewDescriptorHeapSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12ExplicitDescriptorCache.cpp:18

Scope: file

Source code excerpt:

int32 GD3D12ExplicitViewDescriptorHeapOverflowReported = 0;
static FAutoConsoleVariableRef CVarD3D12ExplicitViewDescriptorHeapSize(
	TEXT("r.D3D12.ExplicitDescriptorHeap.ViewDescriptorHeapSize"),
	GD3D12ExplicitViewDescriptorHeapSize,
	TEXT("Maximum number of descriptors per explicit view descriptor heap. (default = 250k, ~8MB per heap)\n")
	TEXT("Typical measured descriptor heap usage in large scenes is ~50k. An error is reported when this limit is reached and shader bindings for subsequent objects are skipped.\n"),
	ECVF_ReadOnly
);