r.D3D12.ExplicitDescriptorHeap.ViewDescriptorHeapSize
r.D3D12.ExplicitDescriptorHeap.ViewDescriptorHeapSize
#Overview
name: r.D3D12.ExplicitDescriptorHeap.ViewDescriptorHeapSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum number of descriptors per explicit view descriptor heap. (default = 250k, ~8MB per heap)\nTypical measured descriptor heap usage in large scenes is ~50k. An error is reported when this limit is reached and shader bindings for subsequent objects are skipped.\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12ExplicitDescriptorCache.cpp:18
Scope: file
Source code excerpt:
int32 GD3D12ExplicitViewDescriptorHeapOverflowReported = 0;
static FAutoConsoleVariableRef CVarD3D12ExplicitViewDescriptorHeapSize(
TEXT("r.D3D12.ExplicitDescriptorHeap.ViewDescriptorHeapSize"),
GD3D12ExplicitViewDescriptorHeapSize,
TEXT("Maximum number of descriptors per explicit view descriptor heap. (default = 250k, ~8MB per heap)\n")
TEXT("Typical measured descriptor heap usage in large scenes is ~50k. An error is reported when this limit is reached and shader bindings for subsequent objects are skipped.\n"),
ECVF_ReadOnly
);