r.D3D12.LightweightDRED

r.D3D12.LightweightDRED

#Overview

name: r.D3D12.LightweightDRED

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Adapter.cpp:114

Scope: file

Source code excerpt:


static FAutoConsoleVariableRef CVarD3D12EnableLightweightDRED(
	TEXT("r.D3D12.LightweightDRED"),
	GD3D12EnableLightweightDRED,
	TEXT("Enable Lightweight DRED GPU Crash debugging mode to track the current GPU state and logs information what operations the GPU executed last.")
	TEXT("Gives the basic information on the current GPU state when it crashes or hangs on all PC hardware.\n"),
	ECVF_RenderThreadSafe | ECVF_ReadOnly);

bool GD3D12TrackAllAlocations = false;