r.D3D12.RayTracing.AllowSpecializedStateObjects

r.D3D12.RayTracing.AllowSpecializedStateObjects

#Overview

name: r.D3D12.RayTracing.AllowSpecializedStateObjects

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:71

Scope: file

Source code excerpt:

static int32 GRayTracingAllowSpecializedStateObjects = 1;
static FAutoConsoleVariableRef CVarRayTracingAllowSpecializedStateObjects(
	TEXT("r.D3D12.RayTracing.AllowSpecializedStateObjects"),
	GRayTracingAllowSpecializedStateObjects,
	TEXT("Whether to use specialized RTPSOs if they have been created. ")
	TEXT("This is intended for performance testingand has no effect if r.D3D12.RayTracing.SpecializeStateObjects is 0. (default = 1)\n")
);

static int32 GD3D12RayTracingGPUValidation = 0;