r.D3D12.RayTracing.AllowSpecializedStateObjects
r.D3D12.RayTracing.AllowSpecializedStateObjects
#Overview
name: r.D3D12.RayTracing.AllowSpecializedStateObjects
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to use specialized RTPSOs if they have been created. This is intended for performance testingand has no effect if r.D3D12.RayTracing.SpecializeStateObjects is 0. (default = 1)\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:71
Scope: file
Source code excerpt:
static int32 GRayTracingAllowSpecializedStateObjects = 1;
static FAutoConsoleVariableRef CVarRayTracingAllowSpecializedStateObjects(
TEXT("r.D3D12.RayTracing.AllowSpecializedStateObjects"),
GRayTracingAllowSpecializedStateObjects,
TEXT("Whether to use specialized RTPSOs if they have been created. ")
TEXT("This is intended for performance testingand has no effect if r.D3D12.RayTracing.SpecializeStateObjects is 0. (default = 1)\n")
);
static int32 GD3D12RayTracingGPUValidation = 0;