r.D3D12.RayTracing.CacheShaderRecords

r.D3D12.RayTracing.CacheShaderRecords

#Overview

name: r.D3D12.RayTracing.CacheShaderRecords

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:38

Scope: file

Source code excerpt:

static int32 GRayTracingCacheShaderRecords = 1;
static FAutoConsoleVariableRef CVarRayTracingShaderRecordCache(
	TEXT("r.D3D12.RayTracing.CacheShaderRecords"),
	GRayTracingCacheShaderRecords,
	TEXT("Automatically cache and re-use SBT hit group records. This significantly improves CPU performance in large scenes with many identical mesh instances. (default = 1)\n")
	TEXT("This mode assumes that contents of uniform buffers does not change during ray tracing resource binding.")
);

static int32 GD3D12RayTracingAllowCompaction = 1;