r.D3D12.RayTracing.DebugForceBuildMode
r.D3D12.RayTracing.DebugForceBuildMode
#Overview
name: r.D3D12.RayTracing.DebugForceBuildMode
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Forces specific acceleration structure build mode (not runtime-tweakable).\n0: Use build mode requested by high-level code (Default)\n1: Force fast build mode\n2: Force fast trace mode\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:27
Scope: file
Source code excerpt:
static int32 GRayTracingDebugForceBuildMode = 0;
static FAutoConsoleVariableRef CVarRayTracingDebugForceFastTrace(
TEXT("r.D3D12.RayTracing.DebugForceBuildMode"),
GRayTracingDebugForceBuildMode,
TEXT("Forces specific acceleration structure build mode (not runtime-tweakable).\n")
TEXT("0: Use build mode requested by high-level code (Default)\n")
TEXT("1: Force fast build mode\n")
TEXT("2: Force fast trace mode\n"),
ECVF_ReadOnly