r.D3D12.RayTracing.DebugForceBuildMode

r.D3D12.RayTracing.DebugForceBuildMode

#Overview

name: r.D3D12.RayTracing.DebugForceBuildMode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:27

Scope: file

Source code excerpt:

static int32 GRayTracingDebugForceBuildMode = 0;
static FAutoConsoleVariableRef CVarRayTracingDebugForceFastTrace(
	TEXT("r.D3D12.RayTracing.DebugForceBuildMode"),
	GRayTracingDebugForceBuildMode,
	TEXT("Forces specific acceleration structure build mode (not runtime-tweakable).\n")
	TEXT("0: Use build mode requested by high-level code (Default)\n")
	TEXT("1: Force fast build mode\n")
	TEXT("2: Force fast trace mode\n"),
	ECVF_ReadOnly