r.D3D12.RayTracing.GPUValidation
r.D3D12.RayTracing.GPUValidation
#Overview
name: r.D3D12.RayTracing.GPUValidation
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to perform validation of ray tracing geometry and other structures on the GPU. Requires Shader Model 6. (default = 0)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:79
Scope: file
Source code excerpt:
static int32 GD3D12RayTracingGPUValidation = 0;
static FAutoConsoleVariableRef CVarD3D12RayTracingGPUValidation(
TEXT("r.D3D12.RayTracing.GPUValidation"),
GD3D12RayTracingGPUValidation,
TEXT("Whether to perform validation of ray tracing geometry and other structures on the GPU. Requires Shader Model 6. (default = 0)")
);
// Ray tracing stat counters