r.D3D12.RayTracing.GPUValidation

r.D3D12.RayTracing.GPUValidation

#Overview

name: r.D3D12.RayTracing.GPUValidation

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:79

Scope: file

Source code excerpt:

static int32 GD3D12RayTracingGPUValidation = 0;
static FAutoConsoleVariableRef CVarD3D12RayTracingGPUValidation(
	TEXT("r.D3D12.RayTracing.GPUValidation"),
	GD3D12RayTracingGPUValidation,
	TEXT("Whether to perform validation of ray tracing geometry and other structures on the GPU. Requires Shader Model 6. (default = 0)")
);

// Ray tracing stat counters