r.D3D12.RayTracing.MaxBatchedCompaction
r.D3D12.RayTracing.MaxBatchedCompaction
#Overview
name: r.D3D12.RayTracing.MaxBatchedCompaction
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum of amount of compaction requests and rebuilds per frame. (default = 64)\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:54
Scope: file
Source code excerpt:
static int32 GD3D12RayTracingMaxBatchedCompaction = 64;
static FAutoConsoleVariableRef CVarD3D12RayTracingMaxBatchedCompaction(
TEXT("r.D3D12.RayTracing.MaxBatchedCompaction"),
GD3D12RayTracingMaxBatchedCompaction,
TEXT("Maximum of amount of compaction requests and rebuilds per frame. (default = 64)\n"),
ECVF_ReadOnly
);
static int32 GRayTracingSpecializeStateObjects = 0;