r.D3D12.RayTracing.MaxBatchedCompaction

r.D3D12.RayTracing.MaxBatchedCompaction

#Overview

name: r.D3D12.RayTracing.MaxBatchedCompaction

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:54

Scope: file

Source code excerpt:

static int32 GD3D12RayTracingMaxBatchedCompaction = 64;
static FAutoConsoleVariableRef CVarD3D12RayTracingMaxBatchedCompaction(
	TEXT("r.D3D12.RayTracing.MaxBatchedCompaction"),
	GD3D12RayTracingMaxBatchedCompaction,
	TEXT("Maximum of amount of compaction requests and rebuilds per frame. (default = 64)\n"),
	ECVF_ReadOnly
);

static int32 GRayTracingSpecializeStateObjects = 0;