r.D3D12.RayTracing.SpecializeStateObjects
r.D3D12.RayTracing.SpecializeStateObjects
#Overview
name: r.D3D12.RayTracing.SpecializeStateObjects
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to create specialized unique ray tracing pipeline state objects for each ray generation shader. (default = 0)\nThis option can produce more more efficient PSOs for the GPU at the cost of longer creation times and more memory. Requires DXR 1.1.\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:62
Scope: file
Source code excerpt:
static int32 GRayTracingSpecializeStateObjects = 0;
static FAutoConsoleVariableRef CVarRayTracingSpecializeStateObjects(
TEXT("r.D3D12.RayTracing.SpecializeStateObjects"),
GRayTracingSpecializeStateObjects,
TEXT("Whether to create specialized unique ray tracing pipeline state objects for each ray generation shader. (default = 0)\n")
TEXT("This option can produce more more efficient PSOs for the GPU at the cost of longer creation times and more memory. Requires DXR 1.1.\n"),
ECVF_ReadOnly
);