r.D3D12.RayTracing.SpecializeStateObjects

r.D3D12.RayTracing.SpecializeStateObjects

#Overview

name: r.D3D12.RayTracing.SpecializeStateObjects

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:62

Scope: file

Source code excerpt:

static int32 GRayTracingSpecializeStateObjects = 0;
static FAutoConsoleVariableRef CVarRayTracingSpecializeStateObjects(
	TEXT("r.D3D12.RayTracing.SpecializeStateObjects"),
	GRayTracingSpecializeStateObjects,
	TEXT("Whether to create specialized unique ray tracing pipeline state objects for each ray generation shader. (default = 0)\n")
	TEXT("This option can produce more more efficient PSOs for the GPU at the cost of longer creation times and more memory. Requires DXR 1.1.\n"),
	ECVF_ReadOnly
);