r.D3D12.SubmissionTimeout

r.D3D12.SubmissionTimeout

#Overview

name: r.D3D12.SubmissionTimeout

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Submission.cpp:58

Scope: file

Source code excerpt:

static float GD3D12SubmissionTimeout = 5.0;
static FAutoConsoleVariableRef CVarD3D12SubmissionTimeout(
	TEXT("r.D3D12.SubmissionTimeout"),
	GD3D12SubmissionTimeout,
	TEXT("The maximum time, in seconds, that a submitted GPU command list is allowed to take before the RHI reports a GPU hang"),
	ECVF_RenderThreadSafe);

class FD3D12Thread final : private FRunnable
{