r.D3D12.UseAllowTearing
r.D3D12.UseAllowTearing
#Overview
name: r.D3D12.UseAllowTearing
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enable new dxgi flip mode with d3d12
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Viewport.cpp:18
Scope: file
Source code excerpt:
static int32 GD3D12UseAllowTearing = 1;
static FAutoConsoleVariableRef CVarD3DUseAllowTearing(
TEXT("r.D3D12.UseAllowTearing"),
GD3D12UseAllowTearing,
TEXT("Enable new dxgi flip mode with d3d12"),
ECVF_RenderThreadSafe | ECVF_ReadOnly
);
FD3D12Viewport::FD3D12Viewport(class FD3D12Adapter* InParent, HWND InWindowHandle, uint32 InSizeX, uint32 InSizeY, bool bInIsFullscreen, EPixelFormat InPreferredPixelFormat)