r.DFShadowCompactCulledObjects
r.DFShadowCompactCulledObjects
#Overview
name: r.DFShadowCompactCulledObjects
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to compact culled object indices when using scattered tile culling. Note that each tile can only hold up to r.DFShadowAverageObjectsPerCullTile number of objects when compaction is not used.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DistanceFieldShadowing.cpp:127
Scope: file
Source code excerpt:
int32 GDFShadowCompactCulledObjects = 1;
static FAutoConsoleVariableRef CVarCompactCulledObjects(
TEXT("r.DFShadowCompactCulledObjects"),
GDFShadowCompactCulledObjects,
TEXT("Whether to compact culled object indices when using scattered tile culling. ")
TEXT("Note that each tile can only hold up to r.DFShadowAverageObjectsPerCullTile number of objects when compaction is not used."),
ECVF_RenderThreadSafe);
int32 const GDistanceFieldShadowTileSizeX = 8;