r.DFShadowCompactCulledObjects

r.DFShadowCompactCulledObjects

#Overview

name: r.DFShadowCompactCulledObjects

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DistanceFieldShadowing.cpp:127

Scope: file

Source code excerpt:

int32 GDFShadowCompactCulledObjects = 1;
static FAutoConsoleVariableRef CVarCompactCulledObjects(
	TEXT("r.DFShadowCompactCulledObjects"),
	GDFShadowCompactCulledObjects,
	TEXT("Whether to compact culled object indices when using scattered tile culling. ")
	TEXT("Note that each tile can only hold up to r.DFShadowAverageObjectsPerCullTile number of objects when compaction is not used."),
	ECVF_RenderThreadSafe);

int32 const GDistanceFieldShadowTileSizeX = 8;