r.DistanceFadeMaxTravel

r.DistanceFadeMaxTravel

#Overview

name: r.DistanceFadeMaxTravel

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:227

Scope: file

Source code excerpt:


static float GDistanceFadeMaxTravel = 1000.0f;
static FAutoConsoleVariableRef CVarDistanceFadeMaxTravel( TEXT("r.DistanceFadeMaxTravel"), GDistanceFadeMaxTravel, TEXT("Max distance that the player can travel during the fade time."), ECVF_RenderThreadSafe );

extern int32 GVisibilitySkipAlwaysVisible;

static int32 GVisibilityTaskSchedule = 1;
static FAutoConsoleVariableRef CVarVisibilityTaskSchedule(
	TEXT("r.Visibility.TaskSchedule"),