r.DistanceFadeMaxTravel
r.DistanceFadeMaxTravel
#Overview
name: r.DistanceFadeMaxTravel
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Max distance that the player can travel during the fade time.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:227
Scope: file
Source code excerpt:
static float GDistanceFadeMaxTravel = 1000.0f;
static FAutoConsoleVariableRef CVarDistanceFadeMaxTravel( TEXT("r.DistanceFadeMaxTravel"), GDistanceFadeMaxTravel, TEXT("Max distance that the player can travel during the fade time."), ECVF_RenderThreadSafe );
extern int32 GVisibilitySkipAlwaysVisible;
static int32 GVisibilityTaskSchedule = 1;
static FAutoConsoleVariableRef CVarVisibilityTaskSchedule(
TEXT("r.Visibility.TaskSchedule"),