r.DistanceFields.BlockAllocatorSizeInBricks
r.DistanceFields.BlockAllocatorSizeInBricks
#Overview
name: r.DistanceFields.BlockAllocatorSizeInBricks
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allocation granularity of the distance field block allocator. Higher number may cause more memory wasted on padding but allocation may be faster.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DistanceFieldStreaming.cpp:94
Scope: file
Source code excerpt:
static int32 GDistanceFieldBlockAllocatorSizeInBricks = 16;
static FAutoConsoleVariableRef CVarDistanceFieldBlockAllocatorSizeInBricks(
TEXT("r.DistanceFields.BlockAllocatorSizeInBricks"),
GDistanceFieldBlockAllocatorSizeInBricks,
TEXT("Allocation granularity of the distance field block allocator. Higher number may cause more memory wasted on padding but allocation may be faster."),
ECVF_RenderThreadSafe | ECVF_ReadOnly);
static const int32 MaxStreamingRequests = 4095;
static const float IndirectionAtlasGrowMult = 2.0f;