r.DistanceFields.BlockAllocatorSizeInBricks

r.DistanceFields.BlockAllocatorSizeInBricks

#Overview

name: r.DistanceFields.BlockAllocatorSizeInBricks

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DistanceFieldStreaming.cpp:94

Scope: file

Source code excerpt:

static int32 GDistanceFieldBlockAllocatorSizeInBricks = 16;
static FAutoConsoleVariableRef CVarDistanceFieldBlockAllocatorSizeInBricks(
	TEXT("r.DistanceFields.BlockAllocatorSizeInBricks"),
	GDistanceFieldBlockAllocatorSizeInBricks,
	TEXT("Allocation granularity of the distance field block allocator. Higher number may cause more memory wasted on padding but allocation may be faster."),
	ECVF_RenderThreadSafe | ECVF_ReadOnly);

static const int32 MaxStreamingRequests = 4095;
static const float IndirectionAtlasGrowMult = 2.0f;