r.DistanceFields.OffsetDataStructure

r.DistanceFields.OffsetDataStructure

#Overview

name: r.DistanceFields.OffsetDataStructure

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DistanceFieldStreaming.cpp:48

Scope: file

Source code excerpt:

int32 GDistanceFieldOffsetDataStructure = 0;
static FAutoConsoleVariableRef CVarShadowOffsetDataStructure(
	TEXT("r.DistanceFields.OffsetDataStructure"),
	GDistanceFieldOffsetDataStructure,
	TEXT("Which data structure to store offset in, 0 - base, 1 - buffer, 2 - texture"),
	ECVF_RenderThreadSafe | ECVF_ReadOnly);

static int32 MinIndirectionAtlasSizeXYZ = 64;
static FAutoConsoleVariableRef CVarMinIndirectionAtlasSizeXYZ(