r.DistanceFields.OffsetDataStructure
r.DistanceFields.OffsetDataStructure
#Overview
name: r.DistanceFields.OffsetDataStructure
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Which data structure to store offset in, 0 - base, 1 - buffer, 2 - texture
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DistanceFieldStreaming.cpp:48
Scope: file
Source code excerpt:
int32 GDistanceFieldOffsetDataStructure = 0;
static FAutoConsoleVariableRef CVarShadowOffsetDataStructure(
TEXT("r.DistanceFields.OffsetDataStructure"),
GDistanceFieldOffsetDataStructure,
TEXT("Which data structure to store offset in, 0 - base, 1 - buffer, 2 - texture"),
ECVF_RenderThreadSafe | ECVF_ReadOnly);
static int32 MinIndirectionAtlasSizeXYZ = 64;
static FAutoConsoleVariableRef CVarMinIndirectionAtlasSizeXYZ(