r.DumpingMovie
r.DumpingMovie
#Overview
name: r.DumpingMovie
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allows to dump each rendered frame to disk (slow fps, names MovieFrame..).\n<=0:off (default), <0:remains on, >0:remains on for n frames (n is the number specified)
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3342
Scope (from outer to inner):
file
function void CreateConsoleVariables
Source code excerpt:
LLM_SCOPE_BYNAME(TEXT("EngineMisc/ConsoleCommands"));
// this registeres to a reference, so we cannot use TAutoConsoleVariable
IConsoleManager::Get().RegisterConsoleVariableRef(TEXT("r.DumpingMovie"),
GIsDumpingMovie,
TEXT("Allows to dump each rendered frame to disk (slow fps, names MovieFrame..).\n"
"<=0:off (default), <0:remains on, >0:remains on for n frames (n is the number specified)"),
ECVF_Cheat);
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
// the following commands are common exec commands that should be added to auto completion (todo: read UnConsole list in ini, discover all exec commands)
IConsoleManager::Get().RegisterConsoleCommand(TEXT("VisualizeTexture"), TEXT("To visualize internal textures"), ECVF_Cheat);
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/Misc/CoreGlobals.cpp:219
Scope: file
Source code excerpt:
bool GAreScreenMessagesEnabled = true; /* Whether onscreen warnings/messages are enabled */
bool GScreenMessagesRestoreState = false; /* Used to restore state after a screenshot */
int32 GIsDumpingMovie = 0; /* Whether we are dumping screenshots (!= 0), exposed as console variable r.DumpingMovie */
bool GIsHighResScreenshot = false; /* Whether we're capturing a high resolution shot */
uint32 GScreenshotResolutionX = 0; /* X Resolution for high res shots */
uint32 GScreenshotResolutionY = 0; /* Y Resolution for high res shots */
uint64 GMakeCacheIDIndex = 0; /* Cache ID */
FString GEngineIni; /* Engine ini filename */