r.DumpingMovie

r.DumpingMovie

#Overview

name: r.DumpingMovie

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3342

Scope (from outer to inner):

file
function     void CreateConsoleVariables

Source code excerpt:

	LLM_SCOPE_BYNAME(TEXT("EngineMisc/ConsoleCommands"));
	// this registeres to a reference, so we cannot use TAutoConsoleVariable
	IConsoleManager::Get().RegisterConsoleVariableRef(TEXT("r.DumpingMovie"),
		GIsDumpingMovie,
		TEXT("Allows to dump each rendered frame to disk (slow fps, names MovieFrame..).\n"
			 "<=0:off (default), <0:remains on, >0:remains on for n frames (n is the number specified)"),
		ECVF_Cheat);


#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)

	// the following commands are common exec commands that should be added to auto completion (todo: read UnConsole list in ini, discover all exec commands)
	IConsoleManager::Get().RegisterConsoleCommand(TEXT("VisualizeTexture"),	TEXT("To visualize internal textures"), ECVF_Cheat);

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/Misc/CoreGlobals.cpp:219

Scope: file

Source code excerpt:

bool					GAreScreenMessagesEnabled		= true;						/* Whether onscreen warnings/messages are enabled */
bool					GScreenMessagesRestoreState		= false;					/* Used to restore state after a screenshot */
int32					GIsDumpingMovie					= 0;						/* Whether we are dumping screenshots (!= 0), exposed as console variable r.DumpingMovie */
bool					GIsHighResScreenshot			= false;					/* Whether we're capturing a high resolution shot */
uint32					GScreenshotResolutionX			= 0;						/* X Resolution for high res shots */
uint32					GScreenshotResolutionY			= 0;						/* Y Resolution for high res shots */
uint64					GMakeCacheIDIndex				= 0;						/* Cache ID */

FString				GEngineIni;													/* Engine ini filename */