r.DumpShaderDebugShortNames
r.DumpShaderDebugShortNames
#Overview
name: r.DumpShaderDebugShortNames
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Only valid when r.DumpShaderDebugInfo > 0.\nWhen set to 1, will shorten names factory and shader type folder names to avoid issues with long paths.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:2094
Scope: file
Source code excerpt:
static int32 GDumpShaderDebugInfoShort = 0;
static FAutoConsoleVariableRef CVarDumpShaderDebugShortNames(
TEXT("r.DumpShaderDebugShortNames"),
GDumpShaderDebugInfoShort,
TEXT("Only valid when r.DumpShaderDebugInfo > 0.\n")
TEXT("When set to 1, will shorten names factory and shader type folder names to avoid issues with long paths.")
);
static int32 GDumpShaderDebugInfoSCWCommandLine = 0;